Using a Timer • Using a null layout • Using paintComponent •

Using a Timer • Using a null layout • Using paintComponent •

jr penn state canvas – Google Sec:: X Q1 L09: Lab Assignment – Java: The Xure.com/courses/1971921/assignments/10499343#submitBookmarksWhat You Will Learn• Using a Timer • Using a null layout • Using paintComponent • Using the keyboard listenerContents• Lab 09 Demo: Video with Transcript (0:49) E.,:• Lab 09 Demo: MP4 Download (2.6 MB) r2 1. The objective of the lab is to create a game in which the player has to click on a moving button to score in 60 ticks of the timer. 2. The game starts when the user press the space bar. This user action will be detected by the required use of a Keyboard Listener. 3. The button has to move constantly (using the timer) after the space bar is clicked. 4. The application has to keep score. 5. The actual score has to be shown using paintComponent repaint function. 6. For every tick of the timer, the timer speed will increase by 10 milliseconds (the timer delay will decrease) 1. you will use a JProgressBar on the right to display the time decrease. It will count from 60 to 0. 7. Every time the user clicks on the button and scores the button size has to decrease. 8. All listeners have to be implemented as reviewed in the lessons 1. public class GamePanel extends JPanel implements 2. inner listeners will not he accepted0 Vel I I•10•¦¦•¦••••¦••••¦•¦..111¦111•11M,¦•¦¦•¦•, ••¦ F2 F3 F4 F5 F6 F7 F8 F9 FAO FAA F12 4, 1 44 131 P 4F:

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